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Model a pillow -

The aim of this tutorial is to model a pillow. This model would be
created with simple and easy steps.


Model a Pillow

Tutorial by: Harjeet Singh
The aim of this tutorial is to model a pillow. This model would be
created with simple and easy steps. At the end of this tutorial you
will be able to create a pillow as in image below. In fact, this image
is rendered from this tutorial max files only. The max file for this
tutorial is available on request.


result


1. Draw a BOX. Notice the multiple segments. The number of segments
can
vary as per requirement. These settings were optimum for this tutorial.


Draw a box with multiple segments



2. Goto modifier panel, expand the Modifier list and select
"RELAX". Set the parameter values as in the image below. This

will smooth the box edges.






3. Goto modifier list and select FFD(box) modifier. Set the number
of control points. These values can be chosen differently for different
level of control over the resulting mesh.


result



4. Switch to front view. Select in modifier stack the FFD modifier.
Expand it to select "Control Points" sub object. Select the Top right
control points (see a in image) by making a selection window. All the
control points on this edge would be selected. Hold down CONTROL key
and select control points at Top-Left as in (b). You now have
both edge points selected.

result



5. Select "MOVE" from tool bar and move the selected control points
down. Bring them near to mid-height of the box.

result



6. Now select control points at Lower Left and Lower Right corners
by making selection window. Make sure that you do not select any
control point in mod. Notice the arrow marks A and B in the image
below. Then move the control points a bit toward end as marked C and D.

result



7. Switch to left view and repeat the step 5 and 6.

result



8. The model should look like the image below. You may consider
moving other control points up/down to avoid and bulge if visible. The
base pillow is done.

result



9. We will now add a frill or strip to the pillow to make it look
more real. Goto command panel-> shapes -> SECTION . Pick and
create a section plane over the pillow.Make sure to place in exactly at
the mid-height (pivot point) of the pillow. You can use ALIGN tool on
the tool bar to do so. Set Section Boundary to ON (see a) and
resize the section to cover the pillow entirely. Now hit the button
"Create Shape" (see b). This will create a spline showing exact profile
of the pillow at center.

result



10. Select and delete the SECTION object. Select Pillow, right click
and choose "Hide selected". You now can see the profile spline created
by the Section object. We need to create an offset of this spline.

result



11. Select spline goto modifier stack and select Editable Spline
-> Spline and select the profile spline again. This will change it
to RED. Scroll down the parameter tab on the modifier panel to locate
the "OUTLINE" parameter. Enter a value of -10 and hit ENTER. This will
add another spline to the profile parallel to the original one.

result



12 Now select in the modifier stack, the Editable Spline->
Vertex. Clean up some vertexes near end on the outer spline and pull
some vertexes to create a sharp cornier like in the image. Do same for
all the ends. You must not move or delete ANY vertex on the inner
spline.

result



13. The spline should look something like this now:

result



14. Select the spline, right click and choose Convert To: ->
Convert to Editable Patch. This will create a patch mesh between two
splines in the profile.

result



15. Select Editable Patch-> Vertex. Select some random vertex on
outer edge only and move them up or down to get the wavy look.

result



16. Un-Select the patch, right click and choose "Unhide All:". The
base pillow will be visible like shown. Add some nice fabric texture
and you have the pillow ready to add more reality to your interior
renders.

result




Click to contribute!